Welcome to the Bilbringi Shipyards. These shipyards are a major center of Imperial Order captial ship, and starfighter production. As well as production of new ships, Bilbringi also boasts the most advanced (although KDY would say the same thing) repair facilites in Imperial Order Space. A quick tour of the system is below, and information that is not presented in the tour is strictly classified, don't ask.


Stationary Craft

Platform Drako

Platform D Drako - Shipyard Control

Platform Drako is the nerve center of the shipyards. All system traffic, construction projects and supply transfers are handled here first.

X-7 Factory Stations are huge installations that consentrate on development of weapons, computers, perishable supplies and classified research projects. The presence of a substantial number of onboard Turbolaser batteries and starfighter support make even lone X-7's tough to capture and/or destroy.
    X-7 Factory Stations
  • Mercury (Classified)
  • T'Rex (Weapons)
  • Allisourus (Supplies)
  • Fiend (Research)
X-7 Factory Stations

Shipyards
    Shipyards
  • Bilbringi 1-A
  • Bilbringi 1-B
  • Bilbringi 1-C
  • Bilbringi 1-D
  • Bilbringi 2-A
  • Bilbringi 2-B
Shipyard at Bilbringi consentrate on the Production of military captial ship production and starfighter production. One shipyard alone can produce an Imperial Class Star Destroyer in six weeks. Smaller craft can be produced at a faster rate depending on class and design. Four shipyards are dedicated to captial ship production, whereas two are devoted to starfighter production. The lack of onboard defences requires the support of captial ships and starfighters for protection.

Repair Yards are essential for the "health" of Imperial Order ships. These four facilities can either alone or in teams repair any ship in our current fleet. These facilities have no defences, therefore they must rely on area warships as well.
    Repair Yards
  • Bilbringi 4-A
  • Bilbringi 4-B
  • Bilbringi 4-C
  • Bilbringi 4-D
Repair Yards

Misc Craft

  • Floating Shield Generators
  • Combat Utility Vehicles
  • Containers
  • Patrol Craft
  • TUGs
  • Freighters


Station Defence Craft

Elements from the SSD Executor II Fleet are attached to this facility full time. They are broken up into two elements, close defence and a roving patrol. The Imperial Order refuses to leave this facility helpless from Rebel and/or pirate attack.

Close Defense

Dreadnaughts
    Dreadnaughts
  • Antagonist
  • Penetrator

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These craft have the distinction of being the last line of defence against capital ship attack. Being big and powerful enough to repel any craft that happen to make it to the shipyards, these antique craft still serve a vital role in the Imperial Order
The Interdictors are always present in the shipyard area. Although not attack craft, these craft serve a vital purpose in keeping attacking craft from fleeing. Working in conjunction with the Dreadnaughts, few craft have a chance of escaping.
    Interdictors
  • Malice
  • Venom

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Interdictors
Golan III Battle Station
    Golan III Battle Stations
  • Xesh
  • Wesk
  • Vev
  • Usk
  • Trill
  • Senth
Golan III Battle Stations are the huge stationary turbolaser emplacements. Bigger than an Imperial Star Destoyer, these stations are quite powerful indeed. Positioned strategicly, these stations are the first line of defence against captial ship attack.